Regular season rules
- Players will be randomly drawn into groups of 4, and play 4 machines. To make the waiting in between games as short as possible, all players might not play the same 4 machines. It depends on the turnout each meeting.
- The winner of each machine gets 5 points, second place gets 3 points, third place gets 2 points and fourth place gets 1 point. For example, if Rhonda wins on Terminator 2, gets second place on Jurassic Park, third place on Whirlwind, and last on X-men, she will earn herself (5+3+2+1) 11 points for the evening.
- If the of number of participants are not evenly divided by 4, some groups will consist of 3 players. The winner of this smaller group gets 4.5 points, second place 2.5 points and third place 1.5 points.
- Bonus points: 1 point for the meeting's highest score on each machine.
- The maximum score for a someone would therefore be 24 points (incl. bonus) and the minimum score would be 4 points per meeting.
- If you are late to the meeting, you will not be allowed to enter the competition for that meeting. The deadline is when we have drawn the first name for the first group. If you show up after this time, you can still play casual pinball, but you will not be drawn into any group. The reason for this is that it's important to respect the posted start time. Also, once we have started drawing names and someone shows up late, we would have to redo the whole process, much to the annoyance of the players who were there on time.
- However, if someone is late and has notified Per of this beforehand, and Per has acknowledged this, they shall be drawn into groups as normal. The tardy player will enter the group upon arrival. Should the late coming player not make it on time when the other 3 players have begun play on a machine, he/she will receive a zero for that machine. The other 3 players will receive points as if they had been a 3-player group for each such occasion. For example: Should the tardy player arrive in time only to play 2 machines, only those two machines will be scored as 4-player groups. The other 2 machines will be scored as 3-player groups.
2014 Spring post season information
Any situation not covered by these rules will be at the discretion of the organizer to decide upon.
· Phase 1, group play. Starting at 1 pm on Saturday, May 10th.
· The top 48 players qualify for the post season. Seeds 9-48 play for 8 playoff spots. Seeds 1-8 are automatically qualified for the PO tournament. Any ties that have impact on whether or not the player will qualify directly for the PO by being in the top 8, will be settled by a 1 game tiebreaker. The winner of a rock, paper, scissors match will get the choice of playing order or machine choice. Any ties that have impact on whether or not the player will qualify for the postseason by being in the top 48, will be settled by a 1 game tiebreaker. The winner of a rock, paper, scissors match will get the choice of playing order or machine choice.
· 40 players will compete for 8 playoff spots. They will be drawn based on seeding group into 10 groups of 4. The groups will consist of 1 player from each seeding group. The banks of machines will be randomly assigned.
A seeding group consists of 10 players. Seeds 9-18 will be seeding group 1. 19-28 group 2, 29-38 group 3, and 39-48 group 4. Ties for seeds 9-48 will be resolved by taking the highest single round score from the regular season and comparing them, where whoever has the highest single round score gets the higher seed. Should the highest scores be equal, we will compare the 2nd highest scores and so on until the tie can be broken. The last resort will be a coin flip.
· Normal league play (4 machines each, 5/3/2/1 scoring), except that there will be no bonus point for HS, decides who gets into the playoffs or Flip Offs respectively.
· Playing order rotates, just like in normal league play.
· The top 8 scores qualify for the PO.
· Scores 9-40 qualify for the FO.
· Any ties that have impact on whether or not the player will qualify for the PO, will be settled by a 1 game tiebreaker. The winner of a rock, paper, scissors match will get the choice of playing order or machine choice.
· Phase 2, the head to head bracket stage. Starting no later than 4 PM. The top 4 players from each tournament will receive awards. The winner of the playoffs will in addition be appointed guardian of the Ball & Chain trophy.
· The top 8 from the regular season + the top 8 scores from phase 1 qualify for the playoffs, which will be a seeded double elimination tournament, best 2/3, on up to 3 machines. (On the losers' side, matches will be best out of 1.) Seeds are based on players' ranking from the regular season. Ties for seeds 1-16 will be resolved by taking the highest single round score from the regular season and comparing them, where whoever has the highest single round score gets the higher seed. Should the highest scores be equal, we will compare the 2nd highest scores and so on until the tie can be broken. The last resort will be a coin flip. The higher seed gets the choice of machine or order in games 1 & 3. The lower seed gets that choice for game 2. To speed things up, the tournament does not allow for lining up to play a machine. I.e. players must choose from the machines that the organizer has made available. The only exception is if the coveted machine is about to open up (player 2 is playing his/her last ball). The highest seed has the first pick of machine at the beginning of the tournament. The same player cannot choose the same machine twice in a match.
· Scores 9-40 (32 players) from phase 1 qualify for the Flip Offs, which will be a non seeded double elimination tournament, where matches will be best of 1. Order of play and which machine to play on will be randomly assigned by the computer. 1 extra ball per game is allowed. Further extra balls must only be plunged and flipped once.
- Should a postseason eligible player not show up, that spot may be filled by the seed nearest to qualify for the postseason. I.e. seed #49 would get the first chance to play.The playoffs and Flip Offs are an important part of the league and as such should be honored by participants. To encourage eligible players to show up, their final rank in the league will be determined by their performance in the postseason. Should an eligible player not show up at the postseason meeting, he/she will forfeit their regular season rank and receive rank number 49. Should two or more eligible players not show up, they will all share rank number 49.For example: Karl is ranked #5 after the regular season. He decides to not show up for the postseason meeting and therefore will receive rank number 49 at the end of the season. Ruth is ranked #49 after the regular season and shows up at the season ending meeting. Happy to hear that she's now playing instead of Karl, she goes on to win the whole thing and receives rank number 1 at the end of the season.For players who do not qualify for the playoffs, their season rank will be the same as their regular season rank. For example, Leroy finishes as #68 after the regular season and does not play in the postseason. He will therefore rank as number 68 of the league season.These last few paragraphs are written with the IFPA World Pinball Player Ranking points in mind. If you aren't concerned about them, don't worry, just come and play in this awesome City league!